Software Engineering and Architectures
for Realtime Interactive Systems

SEARIS 2018 11th Workshop on Software Engineering and Architectures for Realtime Interactive Systems

18th or 19th of March, Reutlingen, Germany. In Conjunction with IEEE Virtual Reality 2018


SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of simulation aspects as well as input/output events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.

SEARIS wants to account the state-of-the-art in software design and software engineering for realtime interactive systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas. Topics of interest include (but are not limited to):

  • Architectures: data-flow-oriented, object-oriented, component-based, scene graph(s), etc.
  • Abstraction mechanisms: entity centered design, world descriptions, semantic modeling
  • Reusability/Extensibility: plugins, components, modules, extension points, etc.
  • RIS Programming: class libraries, scripting & core implementation languages, declarative languages and solutions
  • System Issues: operating systems, portability, networking, distribution, etc.
  • Adaptivity: support of configurability, personalization, adaptation
  • Behavior: support and integration of behavioral components (physics, AI, etc.)
  • Implementation and Testing of Realtime Interactive Systems
  • Performance: consideration of evaluation strategies, latency, synchronization, etc.

We welcome reflective and even controversial contributions.


Abstract submission: January 24th, 2018
Paper submission: February 6th, 2018
Notification of acceptance: February 21st, 2018
Workshop: March 19th


Monday 19th

Joint sessions with 3DCVE in the afternoon

Time Topic Presenter
09:00 - 09:30 Introduction
09:30 - 10:00 Realtime Interactive Hybrid 2D and 3D Visual Analytics on Large High Resolution Display and Immersive Virtual Environment Simon Su
10:00 - 10:30 Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS Andreas Knote
10:30 - 11:00 Break
11:00 - 11:30 Lightweight Visualization and User Logging for Mobile 360-degree Videos Antti Luoto
11:30 - 12:00 VD1 a technical approach to a hybrid 2D and 3D desktop environment Benjamin Wingert
12:00 - 13:30 Lunch
13:30 - 14:00 Composite Body-Tracking: Device Abstraction Layer with Data Fusion for Gesture Recognition in Virtual Reality Applications Florian Weidner
14:00 - 14:30 (P3, 3DCVE) Distributed Architecture for Remote Collaborative Modification of Parametric CAD Data
14:30 - 15:00 (P5, 3DCVE) Multi-user predictive rendering on remote multi-GPU clusters
15:00 - 15:30 Break
15:30 - 16:00 Machine Learning Based Interaction Technique Selection For 3D User Interfaces Thierry Duval
16:00 - 16:30 Closing Remarks


Following last years, contributions are planned to be included and indexed in the IEEE digital library.

Research Papers (4-8 pages)

Novel results in the field in the above mentioned categories related to RIS development. State of the art reports, preliminary results or work in progress are also interesting to this community.

Position Paper (1-2 pages)

Interesting and possibly controversial points of view of technical or technological advancements and approaches to foster a lively discussion at the event.

Papers must be written in English and follow the IEEE Computer Society format found at:

Abstracts, full papers, and camera-ready versions have to be submitted electronically using the conference management tool found at the SEARIS website:

Workshop Format

The SEARIS workshop will be a full-day event. Accepted authors for state of the art descriptions and discussion essays may present their ideas in a panel-like format, depending on the number of papers and topics. Accepted contributions for research papers will be organized in sessions consisting of presentations and discussions.

During panels we will encourage the active participation of the audience. We expect this structure to provide a more focused discussions and a lively environment. Presenters will be asked to prepare a slide presentation of their accepted contribution. The general audience of this workshop will receive the workshop’s program with a set of questions in advance, which will guide the discussion in each topic’s panel.


  • Marc Erich Latoschik, University of Würzburg, Germany
  • Dirk Reiners, University of Arkansas, Little Rock, USA
  • Wesley Griffin, National Institute of Standards and Technology (NIST)
  • Pablo Figueroa, Universidad de los Andes, Bogota, Colombia


SEARIS email address (all co-organizers):