Software Engineering and Architectures
for Realtime Interactive Systems


March 22rd, 2020, 2:00pm - 5:30pm, W Atlanta - Midtown in Atlanta, Georgia, USA. In Conjunction with IEEE Virtual Reality 2020

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of simulation aspects as well as input/output events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.

SEARIS wants to account the state-of-the-art in software design and software engineering for realtime interactive systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas. Topics of interest include (but are not limited to):

  • Architectures: data-flow-oriented, object-oriented, component-based, scene graph(s), etc.
  • Abstraction mechanisms: entity centered design, world descriptions, semantic modeling
  • Reusability/Extensibility: plugins, components, modules, extension points, etc.
  • RIS Programming: class libraries, scripting & core implementation languages, declarative languages and solutions
  • System Issues: operating systems, portability, networking, distribution, etc.
  • Adaptivity: support of configurability, personalization, adaptation
  • Behavior: support and integration of behavioral components (physics, AI, etc.)
  • Implementation and Testing of Realtime Interactive Systems
  • Performance: consideration of evaluation strategies, latency, synchronization, etc.

We welcome reflective and even controversial contributions.

Important Dates

31.01.2020 Abstract Deadline
03.02.2020 Decision for Presentations
10.02.2020 Paper Submission Deadline
12.02.2020 Decision for Digital Library
14.02.2020 Camera Ready
22.03.2020 Workshop

Decision for Presentations and Publications

We will have two notifications, one for presentations and one for publications. Authors accepted for presentation are invited to attend to the workshop and present their work, based on the abstract they send on the 31st of January. After the paper submission and their revision we will have a decision for publication which will allow authors to have their paper in the IEEE Digital Library, based on the papers quality. In this way, we hope some authors can take advantage of the early registration on February 3rd, based on our decision for presentations.


Following last years, contributions are planned to be included and indexed in the IEEE digital library.

Research Papers (4-8 pages)
Novel results in the field in the above mentioned categories related to RIS development. State of the art reports, preliminary results or work in progress are also interesting to this community.

Position Paper (1-2 pages) Interesting and possibly controversial points of view of technical or technological advancements and approaches to foster a lively discussion at the event.

Papers must be written in English and follow the IEEE Computer Society format found at:

Anonymized papers must be submitted at the online submission site


  1. Calibratio: A small, low-cost, fully automated Motion-to-Photon Measurement Device
    Sebastian Pape, Marcel Krüger, Jan Müller, Torsten W. Kuhlen
  2. Dependency Graph based reactivity for Virtual Environments
    Joao Paulo Oliveira Marum, J. Adam Jones, H. Conrad Cunningham
  3. Experience with a Trans-Pacific Collaborative Mixed Reality Plant Walk
    Shanthi Vellingiri, Joseph White-Swift, Gi Vania, Brian Dourty, Satoru Okamoto, Naoaki Yamanaka, Balakrishnan Prabhakaran
  4. A Low-cost Approach Towards Streaming 3D Videos of Large-scale Sport Events to Mixed Reality Headsets in Real-time
    Kevin Marty, Prithvi Rajasekaran, Yongbin Sun, Klaus Fuchs
  5. OS Services for VR in Psychology: A Position Paper
    Pablo Figueroa, Kattia Cabas-Hoyos
  6. Towards Real Time Object Recognition For Context Awareness in Mixed Reality: A Machine Learning Approach
    Archi Dasgupta, Mark Manuel, Rifat Sabbir Mansur, Nabil Nowak, Denis Gracanin
  7. A Mixed Reality System for Modeling Perceptual Deficit to Correct Neural Errors and Recover Functional Vision
    Nasif Zaman, Alireza Tavakkoli, Stewart Zuckerbrod


  • Marc Erich Latoschik, University of Würzburg, Germany
  • Jean-Luc Lugrin, University of Würzburg, Germany
  • Dirk Reiners, University of Arkansas, Little Rock, USA
  • Pablo Figueroa, Universidad de los Andes, Bogota, Colombia


SEARIS email address (all co-organizers):