Software Engineering and Architectures
for Realtime Interactive Systems

SEARIS 2009 2th Workshop on IEEE VR

Description

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems which span from VR, AR, and MR environments to novel Human-Computer-Interaction systems and entertainment applications. After a successful initial SEARIS workshop in 2008, this first follow-up proceeds to establish a sustainable community shaping a common understanding, deriving common paradigms, developing useful and necessary methods and techniques, and fostering new ideas.

Various hot-topics have been identified from the current scientific discussion and will be presented and discussed in different panels. Panelists will have the opportunity to present short statements on these topics and discuss them with the other participants. This format will allow us to develop a deeper understanding of detailed technical issues and to compare existing approaches with regard to specific questions and issues.

This year’s workshop builds on our previous experiences at SEARIS 2008 and fosters an interactive, discussion-like exchange format as opposed to rather traditional paper presentations. We hope it will become a lively discussion with fruitful interaction between presenters and audience.

Program

Time Topic Presenter  
9:00-9:15 Welcome Organizers  
9:15-9:45 Specific System Architectures Moderator: Pablo Figueroa  
. SUED: An Extensible Framework for the Development of Low-cost DVE System Sergio Casas, Pedro Morillo, Jesús Gimeno, Marcos Fernández  
. A Framework for Networked Interactive Surfaces Tom Cuypers, Karel Frederix, Chris Raymaekers, Philippe Bekaert  
. Coupling Virtual Reality Open Source Software Using Message Oriented Middleware Fábio Rodrigues, Rodrigo Ferraz, Márcio Cabral, Fernando Teubl, Olavo Beloc, Marcia Kondo, Marcelo Zuffo, Roseli Lopes  
9:45-10:30 Panel: Specific System Architectures How to classify RIS? What are the best papers on system architectures? Is there an agreement on the best event/message passing approaches?    
. Presenters of the three talks Moderator Pablo Figueroa    
10:30-11:00 Coffee Break    
11:00-11:30 Modeling and Abstraction Moderator: Marc-Erich Latoschik  
. VR for Everybody: The SNaP Framework Michelle Annett, Walter Bischof  
. Centralized Spatial Data Structures for Interactive Environments Florian Mannuß, André Hinkenjann, Joachim Günther  
11:30-12:15 Panel: Modeling and Abstraction How to deal with the diversity of models in different tools that are integrated into a RIS solution? What are the key abstractions which have proven useful? Presenters of the three talks Moderator Marc-Erich Latoschik  
12:15-13:30 Lunch Break    
13:30-14:00 Open Discussion Space Organizers/All  
14:00-14:30 Subsystems of RIS Moderator: Dirk Reiners  
. Intuitive Interaction with VR Applications Using Video-based Gesture Recognition (full paper) Cornelius Malerczyk  
. Simplifying the Integration of Virtual Humans into Dialog-like VR Systems (full paper) Yvonne Jung, Johannes Behr  
. A Prototyping Architecture for Augmented Reality Mario Becker, Harald Wuest, Folker Wientapper, Timo Engelke  
14:30-15:15 Panel: Subsystems of RIS What components are necessary for an up-to-date RIS? How do the modules communicate, how are they integrated? Presenters of the three talks Moderator Dirk Reiners  
15:15-15:45 Coffee Break    
15:45-16:15 Methodology and Patterns Moderator: Roland Blach  
. 3DUI Flavors Beyond Vanilla Chadwick Wingrave  
. Design Patterns in Componentized Scenegraphs Nicholas Polys, Shyam Visamsetty, Eli Tilevich  
. The Value of Patterns in Deep Media Scenegraphs Nicholas Polys, Shyam Visamsetty, Eli Tilevich  
. 16:15-17:00 Panel: Methodology and Patterns How are rather abstract methodologies linked to actual systems and implementations? How to Evaluate and Compare RIS Frameworks and Architectures Presenters of the three talks Moderator Roland Blach
17:00 Closing Organizers    

Description

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems which span from VR, AR, and MR environments to novel Human-Computer-Interaction systems and entertainment applications. After a successful initial SEARIS workshop in 2008 [1], this first follow-up proceeds to establish a sustainable community shaping a common understanding, deriving common paradigms, developing useful and necessary methods and techniques, and fostering new ideas.

This year’s workshop builds on our previous experiences at SEARIS 2008 and fosters an interactive, discussion-like exchange format as opposed to rather traditional paper presentations.

Various hot-topics have been identified from the current scientific discussion and will be presented and discussed in different panels. Panelists will have the opportunity to present short statements on these topics and discuss them with the other participants. This format will allow us to develop a deeper understanding of detailed technical issues and to compare existing approaches with regard to specific questions and issues.

The following main categories and related topics will be of special interest:

  • Basic Concepts: data-flow-oriented, object-oriented, component-based, scene graph(s), etc.
  • Abstraction: entity centered design, world descriptions, semantic modeling
  • Reusability/Extensibility: plugins, components, modules, extension points, etc.
  • Programming: class libraries, scripting languages, declarative languages
  • Architectural Issues: operating systems, platform independence, networking, distribution, etc.
  • Adaptivity: support of configurability, personalization, adaptation
  • Behavior: support and integration of behavioral components (physics, AI, etc.)
  • Implementation and Testing of Realtime Interactive Systems
  • Performance: consideration of evaluation strategies, latency, synchronization, etc.
  • For the SEARIS 2009 full day workshop, accepted authors will expose their contributions to a specific subject in one of several panels. Authors may submit contributions to several topics, and they will present in the ones that were accepted by the committee. During the panel we will encourage the active participation of the audience, in order to concentrate and enlighten the discussion. This includes active feedback to the speakers where to concentrate and where to speed up. Besides these main panels we will have a poster session with presentations which show a compact overview on systems and their architecture. We expect this structure to provide more focused discussions and a lively environment.

The target audience includes researchers and developers from VR/AR as well as from technically close fields like ambient/pervasive computing and - of course - the computer games community.

Organizers

  • Marc Erich LatoschikBayreuth University, Germany
  • Dirk ReinersUniversity of Louisiana, Lafayette, USA
  • Roland BlachCC Virtual Environments Fraunhofer IAO Stuttgart, Germany
  • Pablo FigueroaUniversidad de los Andes Bogota, Colombia
  • Raimund DachseltOtto-von-Guericke-Universität Magdeburg, Germany

Contact

SEARIS email address (all co-organizers): searis@isg.cs.uni-magdeburg.de

Biographies

  • Marc Erich Latoschik: Marc’s research area is Intelligent Virtual Environments (IVEs). Interdisciplinary devoted to Artificial Intelligence, real-time 3D computer graphics and Cognitive Sciences, he works on game development, Virtual Reality, multimedia and simulation, and novel multimodal human-computer interaction methods. He headed the AI & VR Lab of the AI group at the University of Bielefeld, became a professor for media informatics at the University of Applied Sciences in Berlin, and is now a professor for multimedia systems and visualization at Bayreuth University.
  • Dirk Reiners: Dirk Reiners is an Assistant Professor in the Center for Advanced Computer Studies (CACS) at the University of Louisiana, Lafayette. His main interests are in interactive computer graphics and software architectures for interactive graphics applications. He is the project lead for the OpenSG Open Source scenegraph project.
  • Roland Blach: Roland Blach is a senior scientist at the Competence Centre for Virtual Environments of Fraunhofer IAO in Stuttgart. He is one of the architects of the VR system Lightning and has participated in many industrial and research projects. His research interests are software architectures for interactive realtime systems, 3D interaction, projection based display systems and immersive information visualization.
  • Pablo Figueroa: Pablo Figueroa is an associate professor at Universidad de los Andes, in Bogota, Colombia. He is the technical leader of Colivri, a lab on Interaction, Visualization, and Robotics in Latin America (http://colivri.uniandes.edu.co/). Prof. Figueroa’s current research interests include scalable VR applications, tiled displays, development environments for MR applications, and distributed, heterogeneous VR. Prof. Figueroa is a member of the IEEE Computer Society and ACM SIGGRAPH.
  • Raimund Dachselt: Raimund is an assistant professor (Juniorprofessor) at the University of Magdeburg, where he heads the User Interface & Software Engineering group. Within his doctoral thesis he developed a component-based architecture and 3D widgets for interactive 3D applications (www.contigra.com). Besides his participation in various desktop VR research projects, his current research focus is the design and development of seamless user interfaces in mixed-display/device environments. Dr. Dachselt is a member of the IEEE Computer Society, ACM SIGCHI and SIGSOFT. He has co-organized several international workshops.

References

  • [1] Latoschik, M., Reiners, D., Blach, R., Figueroa, P., Dachselt, R. (Eds.): Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE VR 2008 Workshop Proceedings, Shaker Publishing, Aachen, ISBN: 978-3-8322-7029-2, February 2008.