Software Engineering and Architectures
for Realtime Interactive Systems

SEARIS 2010 3th Workshop on IEEE VR

Program

Time Title
08:30 - 08:50 Welcome
08:50 - 10:30 Session 1: Concepts, Methods and Techniques
10:30 - 11:00 Coffee Break
11:00 - 12:15 Session 2: Frameworks & Specific Architectures
12:15 - 01:30 Lunch
01:30 - 15:10 Session 3: Behaviour & Dataflow
15:10 - 15:30 Coffee Break
15:30 - 16:45 Session 4: Distribution
16:45 - 17:00 Final Conclusions

Presentations

Concepts, Methods and Techniques

55 - Model Driven Iterative VR and AR Development, Arnd Vitzthum, Bernhard Jung

45 - Requirements in VR Systems: The REViR Approach and its Preliminary Evaluation, Matthias Galster, Antoine Widmer

33 - An Approach Facilitating 3D/VR System Development Using Behavior Design Patterns, Bram Pellens, Frederic Kleinermann, Olga De Troyer

34 - SORA: a Service-Oriented Rendering Architecture, Michael Repplinger, Alexander Löffler, Benjamin Schug, Philipp Slusallek, Frameworks & Specific Architectures

52 - The Ocean framework: providing the basis for next-gen MR applications, Jan Herling, Wolfgang Broll

32 - TINT: Towards a Pure Python Augmented Reality Framework, Ulrich Eck, Christian Sandor,

37 - A Component-based Architecture for Image-based Rendering 3D Applications or How to Build a Swiss army knife for 3D Photo Collection Applications, Paul Grimm, Frank Nagl

Behaviour & Dataflow

36 - Energy-Efficient Scheduling of Synchronous Dataflow Graphs on Multiprocessor Platforms, Margarete Sackmann, Dirk Janssens

51 - A Comparison of Parallelization Methods for Data Flow Networks, Stephan Rehfeld, Marc Latoschik

41 - Towards AR Game Engines, Jean-Luc Lugrin, Marc Cavazza

46 - VITAL - The Virtual Environment Interaction Technique Abstraction Layer, Mathis Csisinko, Hannes Kaufmann

Distribution

53 - Architectures and Mechanisms to Maintain efficiently Consistency in Collaborative Virtual Environments, Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi

40 - Integrating the DIS Protocol into a Fully-Immersive Simulation Application, Dioselin Gonzalez, Carsten Neumann, Jan P. Springer, Dirk Reiners, Carolina Cruz-Neira

42 - Reducing Latency in Service-Based Distributed Virtual Environments, Xiaoyu Zhang, Denis Gracanin, Eli Tilevich

Deadlines

  • Abstract Submission: 29th of January 2010
  • Paper Submission: 5th of February 2010
  • Notification of acceptance: 12th of February 2010
  • Camera-ready: 19th of February 2010
  • Workshop: 21th of March 2010 (please check http://www.searis.net for updates)