Software Engineering and Architectures
for Realtime Interactive Systems

SEARIS 2011 4th Workshop on IEEE VR

19th or 20th of March in Singapore

In conjunction with IEEE Virtual Reality 2011

Program

Time Description
SEARIS Introduction  
11:00 - 11:10 Welcome
Semantic Modeling  
11:10 - 11:40 Semantic Modelling of Virtual Environments Using MASCARET, Pierre Chevaillier, Than-Hai Trinh, Mukesh Barange, Pierre De Loor, Frédéric Devillers, Julien Soler, Ronan Querrec
11:40 - 12:10 A Scala-Based Actor-Entity Architecture for Intelligent Interactive Simulations, Marc Erich Latoschik, Henrik Tramberend
Position Papers  
12:10 - 12:30 Classification of Realtime Interactive Systems - A proposal, Roland Blach
12:30 - 13:30 Lunch Break
13:40 - 14:00 What VR Developers Can Learn from 20 Years of UIMS, Pablo Figueroa
Systems and Libraries  
14:00 - 14:30 VIARGO: A Generic VR-based Interaction Library, Dimitar Valkov, Gerd Bruder, Benjamin Bolte, Frank Steinicke
14:30 - 15:00 VR JuggLua: A Framework for VR Applications Combining Lua, OpenSceneGraph, and VR Juggler, Ryan A. Pavlik, Judy M. Vance
15:00 - 15:15 Coffee Break
15:15 - 15:45 the ICED plugin for Virtual Reality, Immersive Creation and Edition of Displacement, Emmanuel Bernier, Ryad Chellali, Indira Mouttapa Thouvenin, Kristopher Blom
Discussion  
15:45 - 16:15 Research Agenda: In which areas of research can this community collaborate?
16:15 - 16:45 Conclusions and Closing Remarks

Description

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of input events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.

With the upcoming workshop we want to account the state-of-the-art in software design and software engineering for realtime interactive systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas. Therefore, we would like to invite researchers and practitioners to submit contributions in any of the following topics:

  • Architectures and basic principles for RIS: data-flow-oriented, object-oriented, component-based, scene graph(s), etc.
  • Abstraction mechanisms in RIS: entity centered design, world descriptions, semantic modeling
  • Reusability/Extensibility for RIS systems: plugins, components, modules, extension points, etc.
  • RIS Programming: class libraries, scripting languages, core implementation languages, declararivity
  • System Issues in RIS: operating systems, platform independence, networking, distribution, etc.
  • Adaptivity: support of configurability, personalization, adaptation
  • Behavior: support and integration of behavioral components (physics, AI, etc.)
  • Implementation and Testing of Realtime Interactive Systems
  • Performance: consideration of evaluation strategies, latency, synchronization, etc.

We are in particular interested in more reflective and even controversial contributions on these issues and related concepts rather than plain system descriptions.

Contributions

State of the art reports (6-8 pages) looking for surveys on the main results in this field, which will allow us to understand and compare achievements and approaches in tackling RIS issues from the VR/AR/MR/HCI communities.

Research Papers (6-8 pages) looking for novel results in the field in the above mentioned categories related to RIS development.

Position Paper (6-8 pages) Promote interesting and possibly controversial points of view of technical or technological advancements and approaches to foster a lively discussion at the event. Papers must be written in English and follow the IEEE Computer Society format found at: [1]

Abstracts, full papers, and camera-ready versions have to be submitted electronically using the conference management tool found at the SEARIS website: http://www.searis.net/

Workshop Format

The SEARIS workshop will be a full-day event. Accepted authors for state of the art descriptions and discussion essays will present their ideas in a panel-like format. Accepted contributions for research papers will be organized in at most four sessions. Each session will have paper presentations and a discussion panel. During panels we will encourage the active participation of the audience. We expect this structure to provide a more focused discussions and a lively environment. Presenters will be asked to prepare a slide presentation of their accepted papers. The general audience of this workshop will receive the workshop´s program with a set of questions in advance, which will guide the discussion in each topic´s panel. As in former workshops, contributions will be published in printed proceedings with an ISBN and also made available online.

Important Extended Deadlines

  • Abstract Submission: February 14, 2011
  • Paper Submission: February 28, 2011
  • Notification of acceptance: March 11, 2011
  • Printed proceedings will be published after the event
  • Workshop: March 20, 2011 (please check http://www.searis.net for updates)
  • Fast-lane acceptance notification to meet the early registration deadline on request. Please contact organizers!