Software Engineering and Architectures
for Realtime Interactive Systems

SEARIS 2017 10th Workshop on IEEE VR

EXTENSION of deadline for paper submission

Extended deadline: paper submission open until February 6, 2017 23:59 AoE.
Submit your paper here. The review process is double blind, so please upload an anonymous version of your submission.


The SEARIS Workshop will be held in Los Angeles, California, USA on 18th or 19th of March 2017 in conjunction with IEEE Virtual Reality 2017.

Deadlines and Dates

  • February 6, 2017 23:59 AoE: Short/long paper submission
  • February 17, 2017: Notification of acceptance
  • February 29, 2017: Camera-ready versions
  • March 18/19, 2017: Workshop


Time Topic
10:15 - 10:30 Introduction
10:30 - 11:00 Cherry-Picking RIS Functionality
11:00 - 11:30 Visionaray: A Cross-Platform Ray Tracing Template Library
11:30 - 12:00 A Latency and Latency Jitter Simulation Framework with OSVR
1:30 - 2:00 VisAnalyticsKit: User Logging for Mobile Visualization Applications
2:00 - 2:30 An Architecture for Full Body, Collaborative VR Applications
2:30 - 2:50 Props Alive: A Framework for Augmented Reality Stop Motion Animation
3:30 - 3:50 CRaP: A Framework for Cluster-based Rendering and Postprocessing
3:50 - 4:10 Ten Years of SEARIS. An Overview
4:10 - 4:50 Panel: Big metal VR in the HMD and Unity era
4:50 - 5:00 Closing Remarks

Call for Papers

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of simulation aspects as well as input/output events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.

SEARIS wants to account the state-of-the-art in software design and software engineering for realtime interactive systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas. Topics of interest include (but are not limited to):

  • Architectures: data-flow-oriented, object-oriented, component-based, scene graph(s), etc.
  • Abstraction mechanisms: entity centered design, world descriptions, semantic modeling
  • Reusability/Extensibility: plugins, components, modules, extension points, etc.
  • RIS Programming: class libraries, scripting & core implementation languages, declarative languages and solutions
  • System Issues: operating systems, portability, networking, distribution, etc.
  • Adaptivity: support of configurability, personalization, adaptation
  • Behavior: support and integration of behavioral components (physics, AI, etc.)
  • Implementation and Testing of Realtime Interactive Systems
  • Performance: consideration of evaluation strategies, latency, synchronization, etc.

This year we are celebrating the 10th edition of SEARIS in IEEE VR, and we want you to actively participate to make it special, first by submitting your contribution, and second by participating in the activities that we will announce in our website.

Contribution Formats

Following last years, contributions are planned to be included and indexed in the IEEE digital library.

  1. Research Papers (6-8 pages) Novel results in the field in the above mentioned categories related to RIS development.
  2. Short Papers (up to 4 pages) Preliminary results or work in progress.
  3. Position Papers (2-8 pages) Interesting and possibly controversial points of view of technical or technological advancements and approaches to foster a lively discussion at the event.
  4. State of the Art Reports (6-8 pages) Surveys on the main results in this field, which will allow us to understand and compare achievements and approaches in tackling RIS issues from the VR/AR/MR/HCI communities.

Papers must be written in English and follow the IEEE Computer Society format found at

Abstracts, full papers, and camera-ready versions have to be submitted electronically here.

Workshop Format

The SEARIS workshop will be a full-day event. Accepted authors for state of the art descriptions and discussion essays will present their ideas in a panel-like format. Accepted contributions for research papers will be organized in sessions consisting of presentations and discussions.

During panels we will encourage the active participation of the audience. We expect this structure to provide a more focused discussions and a lively environment. Presenters will be asked to prepare a slide presentation of their accepted contribution. The general audience of this workshop will receive the workshop´s program with a set of questions in advance, which will guide the discussion in each topic´s panel.


  • Marc Erich Latoschik, Würzburg University.
  • Dirk Reiners, University of Arkansas at Little Rock.
  • Wesley Griffin, National Institute of Standards and Technology (NIST).
  • Pablo Figueroa, Universidad de los Andes Bogota, Colombia.